Teaching and Learning: Strategies and Issues in Higher Education

Many reports over the last few years have analysed the potential use of games, videogames, 3D environments and virtual reality for educational purposes. Numerous emerging technological devices have also appeared that will play important roles in the development of teaching and learning processes. In the context of these developments, learning rather than teaching becomes the main axis in the organisation of the
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Knowledge areas
CIENCIAS SOCIALES Y JURÍDICAS::CIENCIAS DE LA EDUCACIÓN::Métodos de Investigación y Diagnóstico en Educación
Edition number
1ª Edición
License
CC BY-NC-SA 4.0 Internacional (Atribución-NoComercial-CompartirIgual)
Publication language
inglés
Resource type
Usage rights
acceso abierto
Descripción financiación
Handle (URI)
Book website (Publisher)
On UNEBOOK
Open access publication date
2015
Agradecimientos
FECYT